Les Règles

Prières à Nuffle (Prayers to Nuffle)

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It is common for teams, coaches and fans to ask for divine intervention for a game of Blood Bowl, especially when their team is about to play against significantly superior opposition! Though this often has little impact, it turns out that a little bit of gold as an offering to Nuffle does actually seems to make it all the more likely that the prayers are listened to!

For each Prayer to Nuffle a team purchases, roll a D16 (re-rolling any results a team has already rolled) and consult the Prayers to Nuffle Table opposite to see the effect that Nuffle has bestowed upon the team. Prayers to Nuffle last until the end of the game. If a Prayer to Nuffle requires players to be selected, then Star Players may never be selected under any circumstances.

D16 Result
1 TREACHEROUS TRAPDOOR: Each time a player from either team enters a square containing a Trapdoor for any reason, roll a D6. On a 1, the Trapdoor falls open and the player falls through it. Make an Injury Roll for the player exactly as if they had been Pushed into the Crowd. If the player was holding the ball, it will Bounce from the Trapdoor square.
2 FRIENDS WITH THE REF: Whenever you Argue the Call, treat any roll of a 5 or 6 as "Well, when you put it like that..."
3 STILETTO: Randomly select one player on your team that is playing this game. The selected player gains the Stab Trait for the duration of the game.
4 IRON MAN: Select one player on your team that is playing this game. The selected player improves their AV by 1 (to a maximum of 11+) for the duration of the game.
5 KNUCKLE DUSTERS: Select one player on your team that is playing this game. The selected player gains the Mighty Blow Skill for the duration of the game.
6 BAD HABITS: Randomly select D3 opposition players that are playing this game. The selected players gain the Loner (2+) Trait for the duration of the game.
7 GREASY CLEATS: Randomly select one opposition player that is playing this game. The selected player reduces their MA by 1 (to a minimum of 1) for the duration of the game.
8 BLESSING OF NUFFLE: Randomly select one player on your team that is playing this game. The selected player gains the Pro Skill for the duration of the game.
9 MOLES UNDER THE PITCH: Opposition players apply a -1 modifier to the roll when attempting to Rush.
10 PERFECT PASSING: Any player on your team that makes a Completion will earn 2 SPP rather than the usual 1.
11 DAZZLING CATCHING: Any player on your team that successfully Catches the ball as a result of a Pass Action will earn 1 SPP.
12 FAN INTERACTION: If an opposition player suffers a Casualty as a result of being Pushed into the Crowd, the player that pushed them into the crowd will earn 2 SPP.
13 FOULING FRENZY: Any player on your team that causes a Casualty as a result of a Foul Action will earn 2 SPP.
14 THROW A ROCK: Once per game, at the start of any of your Turns before any players are activated, you may randomly select one opposition player on the pitch and roll a D6. On a 4+, an angry fan throws a rock and the selected player is immediately Knocked Down.
15 UNDER SCRUTINY: Any opposition player that performs a Foul Action will automatically be Sent-off if they break armour, regardless of whether a natural double is rolled.
16 INTENSIVE TRAINING: Randomly select one player on your team that is playing this game. The selected player gains a single Primary Skill of your choice for the duration of the game.
Utilisations en Matchs
Journée Match Recruteur
Aucun match pour ce coup de pouce
Le Saviez-Vous ?

Lors de la rencontre de la saison 2007-2008 opposant le Guet des orfèvres aux Fatals moulards, le plus grand chat bite qui n'est jamais existé sur un stade de Blood bowl fut instigué par Slad Yque l'un des coureurs stars de l'Equipe des Fatals. L'ambiance est très vite montée dans les tribunes et à ce petit jeu, les joueurs du Guet se sont révélés être des experts. Menés par le Marquis et son expérience en la matière, ce n'est pas moins de 8 sorties que subirent les Fatals. A noter qu'elles furent toutes bénignes. Les consignes du coach étant claires: "On flate la descendance mais on ne casse pas le joujou à Maman"

Fausse Pub

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