Les Règles

#126 - Appuis sûrs (Steady Footing (Active))
Générales/General
🇬🇧

Whenever this player would be Knocked Down or Fall Over (Ex: Block dice Both Down, Rushing, Dodge, etc.), roll a D6. On a 6, this player does not get Knocked Down or Fall Over. If this happens during their activation, they may continue their activation as normal and no Turnover will be caused. For example, a Chainsaw Attack Special Action makes an Armour Roll directly, while the Wrestle Skill states both players are Placed Prone. In either case, the rules do not say the player is Knocked Down or Falls Over, and so, they do not get to roll Steady Footing against the outcome.

Le Saviez-Vous ?

Lors de la dernière rencontre exibition de l'équipe orque "Fanatic Babouins", le coach eu le malheur d'exorter son capitaine et blitzeur Jokoko à courir vers la zone d'en-but. En effet, ce dernier avait la balle et pouvait arracher le match nul. Le match fut perdu et on mit plus de huit jours à retrouver Jokoko...

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